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Despite pandemic, gaming is well-positioned to withstand recession

Efforts to slow the spread of COVID-19 have led to a global economic downturn, but the gaming industry is booming. With hundreds of millions of...

The good SaaS times will end and challenges are coming

Ed Byrne Contributor Ed Byrne is an entrepreneur, investor and co-founder of Scaleworks. More posts by this contributor How acquirers look at your company Working backwards...

Sokowatch raises $14M to digitize Africa’s informal B2B supply-chain

Kenya based B2B e-commerce startup Sokowatch has raised $14 million in Series A funding toward its mission of revamping supply-chain markets for Africa’s informal...

VCs hunt for platform opportunities in ‘hyper-casual’ gaming

There are billions of gamers on the planet, and even as gaming consoles and devices grow more powerful, there’s a good deal of investor...

Tesorio raises $10M Series A to help companies track their cash flow

Tesorio, a startup that helps businesses aggregate and analyze their cash flow data, today announced that it has raised a $10 million Series A...

Sensor Tower: Candy Crush players spent an average of $4.2 million a day in 2018

Players of King’s Candy Crush series of mobile puzzle games spent an average of $4.2 million a day in 2018, according to market analyst Sensor Tower....

King’s Candy Crush Friends drives franchise to 262 million monthly active players

Activision Blizzard‘s King mobile games division had 262 million monthly active users in the third fiscal quarter ended September 30, reported in its earnings report...

Nintendo rockets to first place in July for gaming industry ad spend on TV

It’s a Nintendo TV world, and Sony’s just living in it, dropping out of the top 5 for gaming ad spend in July. GamesBeat has...
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