While Motion Smoothing appears to be a direct equivalent to Oculus’ ASW 1.0, Oculus recently announced ASW 2.0, which promises to reduce the kind of artifacts that can be seen by only using the color buffer by also using the depth buffer, which apps can send to the Oculus software. Valve have not indicated whether they are going to add this extra layer in Motion Smoothing.
Motion Smoothing should allow lower end systems to use the HTC Vive, and for higher end systems to better run demanding games like simulators in which framerate can fall even on the strongest of PCs. When Oculus introduced ASW they added a new “minimum specification” for the computer needed to run the Rift, allowing GPUs like the GTX 1050 Ti and GTX 960, but it is not yet known whether HTC will make a similar move when Motion Smoothing comes out of beta.
Source: VentureBeat
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