Virtual Reality
- Trends
Virtual reality gaming and the pursuit of “flow state”
Maggie Lane Contributor Maggie Lane is a writer and producer of virtual reality experiences and covers the industry for various…
Read More » - Trends
Facebook restructures Building 8, separating projects into Reality Labs and Portal groups
Facebook is restructuring its experimental hardware efforts and giving its moonshot projects a home within its AR/VR research division. The…
Read More » - Trends
Modern Times Group invests in 11 U.S. and European game startups
Modern Times Group (MTG) said it has invested in 11 gaming startups during the past year or so. The Stockholm, Sweden-based MTG…
Read More » - Trends
Bright spots in the VR market
Virtual Reality is in a public relations slump. Two years ago the public’s expectations for virtual reality’s potential was at…
Read More » - Trends
Wreck-It Ralph is getting a warehouse-sized VR game at Disney parks
For the last year or so, Disney has been dabbling with massive virtual reality experiences that let players strap on…
Read More » - STARTUPS
Can the startup building a Fortnite for VR become the Fortnite of VR?
Virtual reality hasn’t proven itself to be the lucrative escape of the every-man, but the medium has done a fairly…
Read More » - Trends
HTC will make Vive Focus standalone VR headset available in North America and dozens of other markets
HTC said it will make the Vive Focus standalone virtual reality headset available in North America and dozens of other…
Read More » - Trends
Virtuix and Funovation launch VR Arena for virtual reality esports
Virtuix tried to get home consumers to use its Omni virtual reality treadmill in years past, without much success. Now…
Read More » - STARTUPS
TC Sessions AR/VR surveys an industry in transition
Industry vets and students alike crammed into UCLA’s historic Royce Hall last week for TC Sessions AR/VR, our one day…
Read More »