Discord is serious about trying to make its store work, though. Earlier this month, the company announced that it is going to cut its revenue split with developers to 90/10. That means developers take home 90 percent of a game’s sales while Discord takes 10 percent. That is far better than the standard of 70/30 that Valve’s mammoth Steam store has offered for more than a decade. It’s even better than the 88/12 split that Epic introduced alongside its game store December 4.
That revenue split should attract developers. But Discord’s primary advantage is having a massive audience on the PC that always has its app open. Because Discord is a communications tool, people have it on the background. For example, I keep Discord open even when I’m working so I can see what my friends are talking about playing. With 200 million registered users, Discord could take that engagement and turn it into spending in a major way. Even if that just means most people starting with a Discord Nitro, which is a quick and painless way to start building a library of games for $10 per month.
Source: VentureBeat
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