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Telia tests world’s first 5G movie theater with livestreaming films

Smartphones have gained popularity as video players over the past decade, but movie theaters have been adapting to the times, and their next evolutionary...

Accenture, Qualcomm, and Kellogg team up on eye-tracking mobile VR for...

Accenture, Qualcomm, and Kellogg have launched a pilot test that uses eye-tracking technology in a virtual reality headset to determine the best way to stock...

‘Meta Company is insolvent’ as AR company faces patent infringement lawsuit

Since late last year we’ve been trying to get an update from Meta, the AR company, and its founder Meron Gribetz. A letter filed...

Qualcomm and Intel have 5G devices at CES 2019, but Huawei’s...

Chipmakers and carriers spent most of 2018 talking about their 5G plans for this year, but when it came time to actually show up...

Realmax Qian is a light, fully wireless AR/VR headset with a...

Realmax has officially taken its AR/VR ambitions from dream to reality, having evolved its Qian headset from an intriguing prototype at the 2018 CES to...

Verizon interview: Our true 5G network will offer a better experience...

One of the biggest topics at the 2019 CES is 5G — specifically, what 5G networks and devices will look like as they begin...

The rise and fall of augmented reality ‘unicorn’ Blippar

The story of once-hyped augmented reality (AR) startup Blippar has come to an end. The London-based company announced yesterday that it had started insolvency...

Google’s Daydream 6DoF controllers are shipping to developers

The first unboxing video for Google’s 6DOF controllers hit the Web as the first wave of developer kits appear to be shipping out. VR and...

IMAX VR: RIP

A regulatory filing confirms what’s been clear for some time — the IMAX VR experiment is over. We first set eyes on IMAX VR’s efforts...

Wevr’s TheBlue: Deep Rescue debuts at Dreamscape social VR venue

Wevr’s TheBlu delivered a mesmerizing deep-sea experience with blue whales and other creatures when it debuted on virtual reality platforms in 2016. And now...
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