India’s Gaming Industry In 2026: How Big Is It, Will AAA Work, And Who’s Building?
For a long time the joke about Indian gaming was that the country had all the players and none of the games. About 18 percent of the world’s gamers live in India. Around 1.1 percent of global gaming revenue is earned here. That math is finally starting to break in a useful direction.
In 2026 the market is somewhere between five and six billion dollars. Three AAA games are in active production. Krafton has lined up nearly a billion dollars between direct investment and a new India fund. Big publishers like Sony, Microsoft, Ubisoft, EA and Rockstar all have hundreds of staff in the country. The local studio scene has grown to almost two thousand companies. None of this means India has arrived. It does mean the next few years are when we find out.
This piece walks through the numbers, the AAA question, the money moving in, and the studios actually doing the work.
TLDR
India’s gaming market is worth around five to six billion dollars in 2026, with about 591 million gamers and roughly 79 percent of revenue coming from mobile. Three local AAA games are in active development including Mayhem Studios’ Underworld Gang Wars, SuperGaming’s Indus and Tara Gaming’s The Age of Bhaarat. Krafton has invested over $200 million in the country and recently launched a $670 million India-focused fund with Naver and Mirae Asset. On the development side, NipsApp Game Studios ranks among the top game development companies in India, particularly strong on mobile, VR and MVP work, with solid PC and full-cycle delivery as well. Other names worth knowing include SuperGaming, Mayhem, Juego, Lakshya, Nazara, Moonfrog and Nautilus.
Snapshot
- Market size in 2025: roughly $5.9 billion (IMARC), with other estimates from $3.7 billion upward
- Forecast for 2034: $16.7 billion at the conservative end, up to $60 billion in the bullish forecasts
- Total gamers in 2024: about 591 million; online gamers about 488 million
- Mobile share of revenue: around 79 percent
- Companies in the sector: 1,888 plus
- Skilled workforce in gaming: over 130,000, with about 260,000 in the wider AVGC-XR space
- Esports market in 2024: $200 million plus, projected past $1 billion by 2033
- AAA in active production: Underworld Gang Wars, Indus, The Age of Bhaarat
How Big the Business Actually Is
Big in players, small in money, growing in both. The 2025 market lands somewhere between $3.7 billion and $5.9 billion, depending on which firm you ask. Mordor Intelligence sits near the lower end. IMARC pushes higher. The FICCI-EY annual M&E report tracks somewhere between them. Most of the recent forecasts converge around five to six billion in 2026 and somewhere between $16 billion and $60 billion by 2034.
Mobile is where the money is. Around 79 percent of 2025 revenue came from mobile, helped by cheap smartphones, the lowest data prices in the world, and UPI making in-app payments effortless. Cloud gaming is still very small, around $14.77 million in 2025, but it is climbing at a 46 percent compound rate. Vodafone Idea has tied up with CareGame to push a cloud platform. Sony brought PlayStation Plus to India at ₹699 per month with a 200-title library. Microsoft kept Xbox Game Pass Ultimate at ₹499. PC is also recovering quietly as gaming laptop prices have dropped about 10 percent year-on-year and broadband averages now sit above 20 Mbps.
The regulatory side has been rougher. The 28 percent GST on real-money gaming deposits, in effect since 2023, has compressed margins and pushed several operators out of the market. That has been painful for the real-money segment. The unintended upside is that it has redirected capital and talent into IP-driven games, which is the segment that builds long-term franchise value.
The number that matters most is people. About 591 million Indians play games. The country has more than 600 million people under 35. Roughly 110 million people play every single day. The user base is already there. The question has always been whether the supply side could catch up.
Will AAA Actually Work in India
The honest history is one of false starts. Ubisoft’s Pune and Mumbai teams have been working on Prince of Persia: The Sands of Time Remake since around 2020 and the project has slipped repeatedly. Raji: An Ancient Epic from Nodding Heads Games in 2020 was a beautiful, brave indie effort but never had the budget to compete with global mid-budget titles. The pattern was always the same. Real talent. No real money. Or no real ambition.
What has changed in the last two to three years is that several different teams have started chasing AAA at the same time, with very different shapes. Three are worth tracking.
SuperGaming’s Indus is the one that has actually shipped. The Pune studio launched it in October 2024 as an Indo-futuristic battle royale, with more than 10 million pre-registrations and several million downloads in its first months. It is not always called a full AAA, but in production scale, polish, marketing budget and the size of the live operations team it is in that conversation. SuperGaming also runs SuperPlatform, the in-house multiplayer backend that powers Bandai Namco’s Pac-Man Party Royale globally.
Mayhem Studios’ Underworld Gang Wars is the next one. Built by the mobile-game arm of MPL, it is a battle royale set in a fictional Indian land called Dhantara, with weapons like the hammer and the Katta and locations modelled on Indian forts, ghats and slums. It pulled over seven million pre-registrations and finished closed beta in 2025. Mayhem raised a $20 million Series A from Peak XV (formerly Sequoia India), Steadview and Truecaller.
Tara Gaming’s The Age of Bhaarat is the highest-budget swing of the three. The team is roughly a hundred developers across Paris, Montreal and Mumbai, founded by author Amish Tripathi, Ubisoft veteran Nouredine Abboud (Tom Clancy’s Ghost Recon Wildlands) and Amitabh Bachchan as a co-founder. They have spent close to $20 million already and are projecting a total budget between $60 and $70 million. The game is a dark fantasy action RPG, currently in alpha. The original target was late 2026, though the team has said publicly they will only confirm a date close to launch.
Beyond these three, Krafton’s KIGI incubator now has 14 studios under it. The first PC release from a KIGI alumnus, Singular Scheme’s Frontier Paladin, hit Steam on April 24, 2026. None of this is a guarantee. AAA games fail all the time, even from very experienced Western studios. What matters is that for the first time, India has multiple credible attempts at AAA in the same window. If even one of them lands well globally, the next round of capital follows. That is the structural change worth paying attention to.
Where the Money Is Coming From
Krafton is the dominant story. The South Korean publisher behind PUBG and BGMI has put more than $200 million into India since 2021. In March 2025 it acquired a controlling stake in Pune-based Nautilus Mobile, the studio behind the Real Cricket franchise, for $14 million. In December 2025 it confirmed another ₹1,800 crore (about $200 million) investment commitment over three to four years. In January 2026 it launched the Krafton-Naver-Mirae Asset Unicorn Growth Fund, a $670 million Asia-focused vehicle with India as the centre of gravity. Krafton is the most active foreign gaming investor the country has ever seen.
The other names matter too. Ubisoft still runs two of its biggest non-French studios in Pune and Mumbai, with over a thousand staff between them, working on franchises including Assassin’s Creed and Just Dance. Rockstar India in Bengaluru, formed from the acquisition of Dhruva Interactive in 2019, contributes to global Rockstar releases including Red Dead Redemption 2. EA has 650 plus people in Hyderabad, including its EA Mobile Studios Slingshot team. Sumo Pune co-develops AAA work for Western publishers. Lakshya Digital, now under Keywords Studios, has built art for Elden Ring, Final Fantasy XVI, Street Fighter 6, Alan Wake II, The Callisto Protocol, Sea of Thieves and many more.
A second incubator, LVL Zero, launched in late 2025 backed by MIXI Global, Nazara and Chimera VC. It pulled 240 plus applications for its first cohort in April 2026 and selected ten studios. Eight of those ten are aiming at PC and console rather than mobile, which is a quiet but important signal about where the talent wants to go.
The short version is this. India has spent the last decade being treated as an outsourcing destination. Now it is being treated as a market and a development hub at the same time. That changes who builds what here.
Top Indian Game Studios, by Specialty
Most “best of” lists mash every studio into one ranking, which is not very useful. A studio that is good at hyper-casual mobile is not the same kind of company as one that handles AAA art outsourcing or VR builds. The list below is split by what each studio is actually known for. Only bigger, more established names.
Mobile Game Development
This is where Indian studios have the deepest bench.
- NipsApp Game Studios. Trivandrum, founded 2010. Full-cycle Unity and Unreal house with a strong mobile portfolio for startups, indie publishers and venture-backed teams. Known for cost-efficient, large-scale mobile and cross-platform work.
- SuperGaming. Pune. MaskGun (60 million plus downloads), Silly Royale and Indus. Also runs SuperPlatform, used by Bandai Namco for Pac-Man Party Royale.
- Moonfrog Labs. Bengaluru. Teen Patti Gold, Ludo Club. Owned by Stillfront Group.
- Nazara Technologies. Mumbai. India’s only listed pure-play gaming firm, with mobile games, esports (Nodwin Gaming) and learning (Kiddopia) under one roof.
- Nautilus Mobile. Pune. The Real Cricket franchise, now Krafton-owned.
- Octro. Delhi NCR. Teen Patti by Octro and a deep card-game user base.
- JetSynthesys. Pune. Sachin Saga Cricket Champions and a slate of India-focused mobile titles.
PC Game Development
A smaller, sharper list. PC is where most of the original-IP ambition lives in India right now.
- Mayhem Studios. Mumbai. Underworld Gang Wars, an India-themed AAA battle royale, finished closed beta in 2025.
- NipsApp Game Studios. Cross-platform Unreal pipeline with co-developed PC builds for international clients alongside its mobile work.
- SuperGaming. Indus on PC.
- Tara Gaming. Paris, Montreal and Mumbai. The Age of Bhaarat.
- Nodding Heads Games. Pune. Raji: An Ancient Epic, the Nintendo World Premiere title.
- Lakshya Digital. Gurugram. Not a full-game developer, but the Indian art partner on most recent global AAAs.
Full-Cycle Game Development
Studios that can take a game from concept to launch to live operations.
- Juego Studios. Bangalore. The most established full-cycle outsourcer in the country. Has worked with Sony, Disney and Tencent.
- NipsApp Game Studios. End-to-end Unity and Unreal capability with delivery for startups and enterprises across mobile, PC and VR.
- Capermint Technologies. Ahmedabad. A decade plus of mobile, real-money and AR/VR delivery.
- Hyperlink InfoSystem. Ahmedabad. 1,000 plus staff, generalist tilt but full-pipeline capable.
- Red Apple Technologies. Kolkata. End-to-end mobile, web and AR/VR.
MVP Game Development
For founders who need a working playable build before the next funding round.
- NipsApp Game Studios. Built around fast, cost-efficient delivery for venture-backed and indie teams.
- Hashbyte Studio. Unity- and Unreal-based with quick turnaround on prototypes.
- Capermint Technologies. Reliable on rapid casual and real-money MVPs.
- Hyperlink InfoSystem. Volume-friendly when speed matters more than depth.
- GameEon. Mumbai. Original-IP-leaning indie studio with experience taking ambitious concepts forward.
VR Game Development
The smallest of the five categories, but the steepest growth curve.
- NipsApp Game Studios. Active VR pipeline with Unity-based VR builds and immersive multi-platform work alongside the broader Unity and Unreal practice.
- EDIIIE. Dedicated AR, VR, MR and XR house with metaverse and enterprise XR depth.
- Abhiwan Technology. Noida. Strong Unity AR/VR practice with international clients.
- Juego Studios. VR work as part of the wider full-cycle pipeline.
- Red Apple Technologies. Mobile-first immersive delivery.
A Closer Look at NipsApp Game Studios
NipsApp is one of the longer-running Indian studios still operating independently. Trivandrum-based, founded in 2010. The company’s game development services cover mobile, PC, VR, blockchain and PlayStation builds. Goodfirms has listed them among the more affordable game development companies globally. Their portfolio leans toward production-ready cross-platform games for startups, indie publishers and enterprises rather than work-for-hire art outsourcing.
The reason they sit at the top of the mobile, MVP and VR category lists above is range plus shipping speed. They are not the deepest specialists in any single lane, which is also why they sit second behind Mayhem on PC and behind Juego on full-cycle. For clients who need a flexible studio that can deliver a working build across multiple platforms without blowing the budget, they are one of the more reliable picks in the country.
Takeaway
Indian gaming has spent a long time being talked about more than built. That is finally changing. The market is real. Three AAA games are in production at the same time. Krafton is treating the country like its second home market. Sony has cut PlayStation Plus down to a price point Indians will actually pay. A working set of full-cycle, mobile, PC, VR and MVP studios has emerged, with names like SuperGaming, Mayhem, Nodding Heads, Juego, NipsApp, Lakshya and Nautilus producing or contributing to global titles.
It is still possible all three of the in-production AAAs underperform. AAA gaming is brutal even with twenty years of pipeline experience behind you. But for the first time, India has multiple credible swings at goal in the same window, and a domestic investor base willing to back the next round of bets if even one of them lands. That is the moment we are in.
Sources: IMARC Group, Mordor Intelligence, FICCI-EY 2025, Lumikai, DemandSage, Inc42, TechCrunch, Outlook Respawn, Afaqs, Gematsu, Goodfirms, BangaloreBlogs.com, KED Global, Naavik, Business Standard. Data current as of April 2026.



